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Daftarkan Diri Anda Segera . Di sini Tempat nya Komunikasai Sosial [ Jejaring Sosial] , Tempat mencari teman Dan Persahabatn.Bebas Postingan.And jalin kekeluargaan.Usahakan Share yang berguna and yang di Perlukan .

Peringatan:
[-]Share Virus Banned 3 Hari
[-]Share Keyloger Banned Permanent + IP

Thanks
Hormat Kami ,
C2B
C2B Comunity
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 Source Code Wallhack

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Source Code Wallhack  Empty
PostSubyek: Source Code Wallhack    Source Code Wallhack  I_icon_minitimeMon Jun 06, 2011 9:52 pm

Ne Gan Source Code Wallhack,Hanya Untuk Pembelajaran

Tools Yang diButuhkan
[-].Visual C++ 2008 Express Edition/Full
[-].Microsoft Direct X 9.0 SDK (Summer 2004)

Tutorial

Jalankan Visual C++ nya,buat sebuah project
Pilih VisuaL C++ empety project,berinama project zenix D3Dbase

Ok Project telah dibuat, Setelah itu buat Header setelah itu Klik pada Project dan pilih Add New Item.
Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut :

zenixMenuClass.h
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================
#include "Functions.h"

typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;

class zenixMenu {
public:
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT pFont;

int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;

ITEM HACKITEM[99];
char hackrval[256];

void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
void RenderMenu();
};

typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);

//Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)

Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :
Functions.h
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================

#include "SystemIncludes.h"

void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
  RECT FontRect = { x, y, x+500, y+30 };
  font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
  if( w < 0 )w = 1;
  if( h < 0 )h = 1;
  if( x < 0 )x = 1;
  if( y < 0 )y = 1;

  D3DRECT rec = { x, y, x + w, y + h };
  pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
  FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
  FillRGB( x, y, px, h,                BorderColor, pDevice );
  FillRGB( x, y, w, px,                BorderColor, pDevice );
  FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
  FillRGB( x, y, w, h,        BoxColor, pDevice );
  DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );
}

bool isMouseinRegion(int x1, int y1, int x2, int y2)
{
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
 return true;
} else {
 return false;
}
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
 if(*szMask=='x' && *pData!=*bMask)
  return 0;
return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
for(DWORD i=0; i< len; i++)
      src[i] = 0x90;
  VirtualProtect(src,len,dwback,&dwback);
  return (jmp-len);
}

Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :
SystemIncludes.h
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================

#include
#include
#include
#include

#pragma comment(lib,"d3dx9.lib")
Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :
D3dbase.cpp
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================

void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont);
}

void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
 DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
 PrintText(menuname, 5, 2, TITLECOL, pFont);
 return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}


void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
  selector++;

if(GetAsyncKeyState(VK_UP)&1)
 if(selector > 1)
  selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){
 for(int i=0;i < (hackcount+1);i++){
          if(selector == HACKITEM[i].index){
    if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
    *HACKITEM[i].hack += 1;

    }
  }
}

if (GetAsyncKeyState(VK_LEFT)<0){
 for(int i=0;i < (hackcount+1);i++){
          if(selector == HACKITEM[i].index){
    *HACKITEM[i].hack = 0;
    Sleep(200);
  }
  }
}

for(int i=0;i < (hackcount+1);i++){
 if(selector == HACKITEM[i].index)
  HACKITEM[i].HCOLOR = GREEN;
 else
  HACKITEM[i].HCOLOR = RED;
}

for(int i=1; i<(hackcount+1); i++){
 if(HACKITEM[i].hacktype == 0){
 if(*HACKITEM[i].hack == 1)

 // Mengatur tinggi rendahnya Menu Hotkey
 PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont);
 else
 PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);

 }
}

if(selector < 1)
 selector = 1;

if(selector > hackcount)
 selector = 1;

hackcount = 0;
}

void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
 PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
 PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja

void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
  if (g_pDevice != pDevice)
  {
      g_pDevice = pDevice;
      try
      {
          if (dMenu.pFont != 0)
              dMenu.pFont->Release();
      } catch (...) {}
      dMenu.pFont = 0;
      D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
  }
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}

// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}



int D3Dinit(void)
{
DWORD  hD3D, adr, *vtbl;
hD3D=0;
do {
 hD3D = (DWORD)GetModuleHandle("d3d9.dll");
 Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
 memcpy(&vtbl,(void *)(adr+2),4);
 pReset  = (oReset) DetourFunction((PBYTE)vtbl[16]  , (PBYTE)Reset  ,5);
  pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
 }
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

 CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
 dMenu.pFont->Release();
}
return TRUE;
}

Kemudian Save All Project. Setelah project telah di Save lalu Compile/Start Debugging.
Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)
Pada Fungtions.h void *DetourFunction
Code:
void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
  BYTE *jmp;
  DWORD dwback;
  DWORD jumpto, newjump;

  VirtualProtect(src,len,PAGE_READWRITE,&dwback);
 
  if(src[0] == 0xE9)
  {
      jmp = (BYTE*)malloc(10);
      jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
      newjump = (jumpto-(DWORD)(jmp+5));
      jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = newjump;
      jmp += 5;
      jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src-jmp);
  }
  else
  {
      jmp = (BYTE*)malloc(5+len);
      memcpy(jmp,src,len);
      jmp += len;
      jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
  }
  src[0] = 0xE9;
  *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

  for(int i = 5; i < len; i++)
      src[i] = 0x90;
  VirtualProtect(src,len,dwback,&dwback);
  return (jmp-len);
}

Bisa kalian ganti dengan
Code:
void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
 BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Video Menyusul


Sumber Zenix/N3

NO JUNK
NO SARA
NO CAPLOK BERLEBIHAN
NO FLAME


bom bom bom bom bom bom bom
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